Career Profile
Aspiring Technical Artist, with a history of professional and private projects. Skilled in Game Art and Animation Pipelines, PBR Workflow, Software/Tool Development, Maya, Unreal Engine Blueprints, Unreal Engine Optimization & Profiling Tools, Substance, Shader Creation, Python, Version Control (Git, Perforce) and Kanban/Scrum (JIRA).
Currently improving skills in Houdini, VFX, C++, HLSL.
I'm open minded and like to learn new skills, I'm highly motivated and hard-working to improve myself. I'm a fast-learner.
Experiences
Project: Off the Grid
Developed tools to support the validation of assets coming from artists and outsourcing partners to our technical requirements and standards; as well as tools for artists to automate creation of collision volumes for static meshes.
Identified, analyzed, and solved issues with material, assets, and performance in general. Analyzed and profiled use cases for specific technologies, evaluated pros and cons and gave feedback and recommendations based on the results. Documented workflows and pipelines, validated assets and integrated them in our project. Supported artists on specific questions or issues with workflows, collected feedback from art departments, recommended and discussed solutions to solve issues and documented workflows and assisted and taught artists. Collaborated with art departments and other stakeholders to improve the pipeline.Project: Multiple Virtual Production Online Live Stream Events
Developed Blueprints to integrate camera tracking, input devices and vfx during Virtual Production online live streaming events.
Used Realtime Compositing to compose the live camera video signal with virtual camera in a Greenscreen studio. Shading & Lighting for Virtual TV Studios for Virtual Production online live streaming events. Operated Unreal Engine during live Virtual Production streaming events.